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Worm Pot FAQ
Index:
  1. What is the Worm Pot?
  2. Where can I find it?
  3. What does each mode do?
  4. I can't find the On the Moon mode!
  5. What do you mean with "Doubles the power of..."?

1. What is the Worm Pot?
The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It looks like slot machine slots, and in each slot you can select a mode. For example, one of the modes is "Super Sheep = Aqua Sheep", which changes all the super sheep into aqua sheep.

2. Where can I find it?
You can find the Worm Pot when you create a new singleplayer/multiplayer game. Here is an image of where you can find it (it's circled in red):
Worm Pot
If you can't see the image, the Worm Pot is located on the bottom of the Scheme Options group.

3. What does each mode do?
Here is a table of what each mode does, as well as in what slot(s) you can find them (a slot doesn't contain all the modes):
Icon Name Description Slots
No mode selected  No mode selected No mode selected. All
Points for weapons mode Points for weapons mode Each team starts with the weapons they set on their team options for the Points for weapons mode. 1
All crates contain sheep All crates contain sheep If you blow up a crate, a sheep will jump out of it and blow up. All
Super sheep = aqua sheep Super sheep = aqua sheep All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). All
Enable blood effects Enable blood effects The worms bleed (it's not as nasty as you think). All
God Mode God Mode All worms have infinite health, so they can only be killed by drowning. 1
High damage unarmed combat High damage unarmed combat Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). All
High damage firearms High damage firearms Doubles the damage and explosion of firearms (Shotgun, uzi, hand gun, minigun), as well as upgrading the shotgun (4 shots/turn instead of 2) and longbow (50 damage instead of 15 damage). All
High damage animals High damage animals Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). All
High damage clusters High damage clusters Doubles the damage of cluster weapons (Air strike, weapons' clusters). All
High damage engineers High damage engineers Doubles the damage of engineering weapons (Blowtorch, pneumatic drill) and the time they last. All
High damage fire weapons High damage flame weapons Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire. All
Super Rope mode Super Rope mode Doubles the size of the ninja rope, and allows shooting it at a lower angle. All
High damage explosives High damage explosives Doubles the damage and explosion of explosives (Dynamite, mine). All
Specialist Worm mode Specialist Worm mode Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). 1
No retreat time No retreat time There's no retreat time after using a weapon and no Surrender "weapon". All
Double strength health crates Double strength health crates Doubles the amount of health a health crate would give you (set on the game options). All
Wind effects more weapons Wind effects most weapons Mortars and all the grenades are effected by the wind. All
Energy or Enemy Energy or Enemy All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). 1
Slippy mode Slippy mode Decreases the terrain friction (terrain is more slippery). 2
Sticky mode Sticky mode Increases the terrain friction (terrain is more sticky). 2
Stay away from the edge Stay away from the edge An earthquake occurs before every turn. All
Fort Mode Fort mode Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. All
Falling really hurts, be careful out there Falling really hurts, be careful out there Heavily increases fall damage. All
On the Moon mode On the Moon mode The Low Gravity utility (gravity is decreased) is always in use. 2
David and Goliath mode David and Goliath mode The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health. 2
No weapons, crates only No weapons, crates only You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates). 1
One shot, one kill One shot, one kill All worms start with 1 health. 2
Double damage mode Double damage mode The Double Damage utility (damage and explosion of all weapons is doubled) is always in use. All
Crates, crates, and even more crates Crates, crates and even more crates Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility. All
Using a weapon doesn't end your turn, mode Using a weapon doesn't end your turn mode Using a weapon doesn't end your turn. Turn time is 10 seconds. 1, 3
Extra powerful unarmed combat Extra powered unarmed combat Doubles the power of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). All
Extra powerful animals Extra powered animals Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). All
Extra powerful clusters Extra powered clusters Doubles the power of cluster weapons (Air strike, weapons' clusters). All
Extra powerful fire weapons Extra powered fire weapons Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm). All
Extra powerful explosives Extra powered explosives Doubles the power of explosives (Dynamite, mine). All
Everything you wanted to know about the contents of that crate Everything you wanted to know about the contents of that crate The Crate Spy utility (shows the content of each crate above it) is always in use. 3

4. I can't find the On the Moon mode!
The On the Moon mode is only available on the PlayStation version of Worms World Party.
Thanks to Kilburn of the Team17 staff.

5. What do you mean with "Doubles the power of..."?
The power of weapons is the "push" factor of weapons (worms get flung about more), not the damage or explosion.
Thanks to Liquid Silk of the Team17 staff.


Worms World Party is copyright of Team17. This Worm Pot FAQ is copyright of SupSuper and isn't in any way related with Team17.