1. What is the Worm Pot?
The Worm Pot is one of the new features in Worms World Party, which allows the player to select up
to 3 modes of play. It looks like slot machine slots, and in each slot you can select a mode. For
example, one of the modes is "Super Sheep = Aqua Sheep", which changes all the super sheep into aqua
sheep.
2. Where can I find it?
You can find the Worm Pot when you create a new singleplayer/multiplayer game. Here is an image of where
you can find it (it's circled in red):
If you can't see the image, the Worm Pot is located on the bottom of the Scheme Options group.
3. What does each mode do?
Here is a table of what each mode does, as well as in what slot(s) you can find them (a slot doesn't contain
all the modes):
Icon | Name | Description | Slots |
No mode selected | No mode selected. | All | |
Points for weapons mode | Each team starts with the weapons they set on their team options for the Points for weapons mode. | 1 | |
All crates contain sheep | If you blow up a crate, a sheep will jump out of it and blow up. | All | |
Super sheep = aqua sheep | All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). | All | |
Enable blood effects | The worms bleed (it's not as nasty as you think). | All | |
God Mode | All worms have infinite health, so they can only be killed by drowning. | 1 | |
High damage unarmed combat | Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). | All | |
High damage firearms | Doubles the damage and explosion of firearms (Shotgun, uzi, hand gun, minigun), as well as upgrading the shotgun (4 shots/turn instead of 2) and longbow (50 damage instead of 15 damage). | All | |
High damage animals | Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | All | |
High damage clusters | Doubles the damage of cluster weapons (Air strike, weapons' clusters). | All | |
High damage engineers | Doubles the damage of engineering weapons (Blowtorch, pneumatic drill) and the time they last. | All | |
High damage flame weapons | Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire. | All | |
Super Rope mode | Doubles the size of the ninja rope, and allows shooting it at a lower angle. | All | |
High damage explosives | Doubles the damage and explosion of explosives (Dynamite, mine). | All | |
Specialist Worm mode | Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). | 1 | |
No retreat time | There's no retreat time after using a weapon and no Surrender "weapon". | All | |
Double strength health crates | Doubles the amount of health a health crate would give you (set on the game options). | All | |
Wind effects most weapons | Mortars and all the grenades are effected by the wind. | All | |
Energy or Enemy | All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | 1 | |
Slippy mode | Decreases the terrain friction (terrain is more slippery). | 2 | |
Sticky mode | Increases the terrain friction (terrain is more sticky). | 2 | |
Stay away from the edge | An earthquake occurs before every turn. | All | |
Fort mode | Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. | All | |
Falling really hurts, be careful out there | Heavily increases fall damage. | All | |
On the Moon mode | The Low Gravity utility (gravity is decreased) is always in use. | 2 | |
David and Goliath mode | The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health. | 2 | |
No weapons, crates only | You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates). | 1 | |
One shot, one kill | All worms start with 1 health. | 2 | |
Double damage mode | The Double Damage utility (damage and explosion of all weapons is doubled) is always in use. | All | |
Crates, crates and even more crates | Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility. | All | |
Using a weapon doesn't end your turn mode | Using a weapon doesn't end your turn. Turn time is 10 seconds. | 1, 3 | |
Extra powered unarmed combat | Doubles the power of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). | All | |
Extra powered animals | Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | All | |
Extra powered clusters | Doubles the power of cluster weapons (Air strike, weapons' clusters). | All | |
Extra powered fire weapons | Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm). | All | |
Extra powered explosives | Doubles the power of explosives (Dynamite, mine). | All | |
Everything you wanted to know about the contents of that crate | The Crate Spy utility (shows the content of each crate above it) is always in use. | 3 |
4. I can't find the On the Moon mode!
The On the Moon mode is only available on the PlayStation version of Worms World Party.
Thanks to Kilburn of the Team17 staff.
5. What do you mean with "Doubles the power of..."?
The power of weapons is the "push" factor of weapons (worms get flung about more), not the damage
or explosion.
Thanks to Liquid Silk of the Team17 staff.